Some of Twitter followers, and people that read Twitter using the #UnrealEngine or #UE4 hashtags might already know this: I have renewed my license for Unreal Engine in preparation to hand out and sell plugins. Now you might ask, what kind of plugins? Well here’s the answer:
As of today, the Teamspeak 3 and Garry’s Mod servers are completely working. Or should be at least. Whatever. Anyway, here’s the current status of them.
Just announcing a planned (possible) downtime for all things hosted by me. The Server is being migrated to a larger Cluster and will be unreachable during that time. Known affected Services: HTTP (nginx) E-Mail (Postfix & Dovecot: SMTP, POP3 & IMAP) Databases (MySQL) Known affected Servers: Blade Symphony Servers 1, 2 and 3 Starbound [unstable] […]
I guess it’s about time I start releasing things again, even though I’ll probably not ever finish them. I wrote an AutoHotkey script that I used in Windows 7 (and am currently using in Windows 8.1) that extends the basic Window manipulation functions of Windows. It currently has the ability to resize windows (while respecting […]
I’ve been hosting my things myself for a while, and usually there are a few moments where the documentation just completely stops existing. For example, nginx behaviour when you turn on gzip and gunzip. Instead of gzipping the content once, it does it multiple times, for each user. And, some might have already noticed, removes […]
Time to tell everyone how the last instance of the tournament went down. To be honest, it was both a success and a failure. Let’s start at the beginning. Announcement post and registrations. It all started with a single post announcing the tournaments second instance, which announced it to start in winter 2013 and had […]
This is it. I’m back, although on a different, more permanent domain. Mainly because it actually sounds nice and i have logos done for this. Previously, there were only the forums, now there is this front page thing. I wonder if i can get the forums integrated into this aswell. Anyway, the reason this now […]